New Features 🆕🌑🌚
--- Custom Games: Now you have the ability to fine tune your games, picking specific percentages for map generation, number of human players, number of enemies, individual enemy species, and individual enemy difficulty.
--- Local PvP: With custom games comes the ability to play locally with up to 12 human players. When playing with multiple humans, a Dialog Window will appear between human player turns so that control of the device can be passed to the appropriate player. Of course, if you don't feel the need for secrecy, you can turn off "Next Human Player Dialog Window" in the settings menu, to jump straight to the next player.
⚖️ Balance Changes ⚖️
--- Along with the Custom Games comes the ability to crank the difficulty way up beyond what was ever intended (because why not? 🤷). Because of this, a hard cap was added to Ship Maneuverability at 90%. We'll be watching out for any other stats that get too bonkers in the future as well.
💩 Code Repair
--- Numerous minor bug fixes that we stopped keeping track of when working on 1.1... Along with adding what are surely NEW bugs to hunt down and murder in the near future! \o/
--- Fixed several arrow display issues in the Tutorial relating arrows on the scrolling skill bar. Might have also fixed a crash related to them as well if it related to the game engine... Will be watching.
--- Fixed a crash that could occur when reloading the app on mobile if it didn't complete loading to the menu previously.