Beyond Patch Notes - v1.0.10 Release - Because Why The ๐ Not...
๐ฅ๏ธ๐ป๐พ The Rise of Skynet ๐ฝ๐ฟ๐
--- Disabled AI Attack Power Scaling with difficulty for "reasons" of the unfair variety.
๐๐ถ UI Features โ๏ธโ๏ธโ๏ธโ๏ธ
--- New UI Setting - Celestial Body Icons can now be shown from Settings: Access. This shows an icon when a ship or building is present over a celestial body, making it easier to know what is beneath without having to actively select it.
๐ค Botica Features ๐ค
--- New Skill - Emergency Jettison: Ships may now use Emergency Jettison to sacrifice themselves in the creation of a Nano Swarm. This is intended to be a fail safe in the event of Nano Swarm and Nano Factory loss, but could also be used in other ways for being tricky. Updated ship descriptions accordingly.
โ๏ธ Botica Balance Changes ๐ค๐ค๐ค
--- Botica Hardened Extractor: Reverted Change due to Disabling AI Attack Power Scaling. Increased Attack Power to 3 (From 1), Reduced Number of Attacks Per Action to 1 (From 3), and Reduced Number of Defenses to 2 (From 5), because it was receiving an over powered damage buff when attack power was increased by a percentage due to rounding up.
--- Botica Maximized Extractor: Reverted Change due to Disabling AI Attack Power Scaling. Increased Attack Power to 5 (From 1), Reduced Number of Attacks Per Action to 1 (From 5) and Reduced Number of Defenses to 2 (From 8), because it was receiving an over powered damage buff when attack power was increased by a small percentage due to rounding up.
--- Botica Evasive Drone: Decreased number of Attacks Per Action to 4 (From 5) to decrease the overall damage per attack since they can be cranked out en masse. Nerfed Defense to 15 (from 25) because they're called Evasive Drones. Buffed Maneuverability to 40 (From 30) because they're called Evasive Drones, not Tank Drones! Idiot number idiots...
--- Nano Swarms created by Jettison Nano Swarm and Emergency Jettison now inherit ECM level from their creator.
โ๏ธ Gaian Balance Changes ๐๐๐
--- These changes relate to buffing Gaians, and bringing them closer in line with all the other species that have received buffs... And All (Gaians) Rejoice! \o/
--- Engineering Corps: These changes are to bring Engineers more in line with other Level 2 builders. Total Actions to 3 (From 2). Attack Power to 1 (From 2). Attacks Per Action to 4 (From 1). Number of Defenses to 4 (From 1). Hit Points to 15 (From 10). Defense to 25 (From 15). Gain the skill to Gather Quixon. Quixon Condensed Per Action to 2 (From 0). Attack Projectile changed to be a mine... Because they're Engineers... Obvi.
--- Soldiers: Number of Attacks to 5 (From 4). Defense to 20 (From 15). Repairs Per Action to 4 (From 3).
--- Space Marines: Attack Power to 2 (From 1). Number of Attacks to 4 (From 6). Defense to 25 (From 20).
--- Shock Troopers: Defense to 35 (From 30).
--- Military Base: These buffs relate to upgrading to a Military Base being a choice for power over resources, as resources per turn drop to zero. Attack Power to 2 (From 3). Attacks Per Action to 5 (From 3). Number of Defenses to 4 (From 2). Defense to 30 (From 25). Targeting to 40 (From 30). Cost To Build to 10 Masium (From 15 Masium).
--- Naval Station: These buffs relate to upgrading to a Military Base being a choice for power over resources, as resources per turn drop to zero. Attack Power to 2 (From 3). Attacks Per Action to 5 (From 3). Number of Defenses to 4 (From 2). Defense to 30 (From 25). Targeting to 40 (From 30). Cost To Build to 10 Masium (From 15 Masium).
--- Masium Refinery: Cost To Build to 20 Masium (From 25 Masium).
--- Quixon Refinery: Cost To Build to 20 Masium/5 Quixon (From 25 Masium/10 Quixon).
--- Sensor Array: Cost To Build to 5 Masium (From 10 Masium).
--- Shipyard: Cost To Build to 15 Masium/5 Quixon (From 20 Masium/5 Quixon).
--- Capital: Cost To Build to 15 Masium (From 20 Masium).
--- R&D Facility: Cost To Build to 20 Masium/10 Quixon (From 30 Masium/15 Quixon).
--- Orbital Torus: Cost To Build to 30 Masium/15 Quixon (From 50 Masium/25 Quixon).
--- Metropolis: Cost To Build to 30 Masium/5 Quixon (From 50 Masium/10 Quixon).
--- Quantum Array: Cost To Build to 20 Masium/10 Quixon (From 30 Masium/15 Quixon).
--- Space Elevator: Cost To Build to 15 Masium/15 Quixon (From 25 Masium/15 Quixon).
--- Orbital Super Station: Cost To Build to 50 Masium/25 Quixon (From 80 Masium/30 Quixon).
--- Planetary Megalopolis: Cost To Build to 50 Masium/10 Quixon (From 80 Masium/20 Quixon).
--- Super Intelligence Hub: Cost To Build to 20 Masium/10 Quixon (From 40 Masium/20 Quixon).
--- Wormhole: Cost To Build to 25 Masium/15 Quixon (From 50 Masium/25 Quixon).
--- Missile Cruiser: Cost To Build to 20 Masium/10 Quixon (From 30 Masium/10 Quixon).
--- ECM Ship: Cost To Build to 10 Masium/15 Quixon (From 40 Masium/10 Quixon).
--- Battleship: Cost To Build to 30 Masium/10 Quixon (From 50 Masium/15 Quixon).
--- Fleet Carrier: Cost To Build to 40 Masium/20 Quixon (From 60 Masium/30 Quixon).
๐ชฒ๐๐ Manta Features ๐ชณ๐ฆ๐ฆ
--- New Skill - Sacrifice Foundress: The Incubator, Hatchery, Hive, and Aerie now have the skill Sacrifice Foundress, which allows their destruction when Hull Strength is at zero and an enemy ship is occupying them. This is intended to prevent camping the structure without capturing it, thus preventing Manta from rebuilding. Relocating under normal circumstances is still allowed.
โ๏ธ Manta Balance Changes ๐ชณ๐ฆ๐ฆ
--- Aerie: Attack/Defense Range to 1 (From 2). The longer range was a remnant from before the Psyrellex ship was on the scene.
โ๏ธ Solanum Balance Changes ๐ฑ๐ฟ๐ตโ๏ธ
--- Increased the cost of Enriching Ships and Buildings (Forced Upgrading) to 125% of base cost. Enrich was just too overpowered. May still need to inflate this cost more, but evaluating...
๐ฉ Code Repair
--- Fixed a crash that could occur when using Hold: All Extractors.
--- Fixed a Settings bug that caused Audio to turn back on with every new program load.
--- Fixed a bug numerous bugs that could burn an action point when trying to move/attack while another attack was still in progress that was taking a ship/structure to 0 hit points.
--- Fixed an error display bug with Botica Upgrade To Defensive Array, where it showed Gas Giant and Orbital Quadrant as invalid celestial bodies.
--- Quashed a Botica cheat Skynet was using like an evil ๐ค.
๐คทโโ๏ธ๐คทโโ๏ธ Mostly Meaningless ๐คทโโ๏ธ๐คทโโ๏ธ
--- Unified Botica text to read Unified Material Handling throughout. ๐